An In-Depth Look at How People Are Using the iPad
The biggest category that has been affected by the iPad is that of standalone e-readers. Beyond just Resolve’s own survey results, we’re already seen evidence of this in the marketplace; both Barnes & Noble and Amazon recently slashed the prices of their e-readers.
28% of users said that one of their main uses for the iPad would be playing games.
38% of respondents said that they did not plan to buy a portable gaming device after owning an iPad.
For all fact and figures about this “magical” device check out the link below
(via An In-Depth Look at How People Are Using the iPad
)
a great “To Do” app turning everything into a game
Considering the immense fragmentation
that characterizes the mobile apps industry, it’s good to see decent research help us try and make sense of what’s going on in that particular part of the digital economy, one that is consistently growing in size and importance across the globe. Hence, I invite anyone with a vested interest in the mobile developer ecosystem to check out VisionMobile’s extensive research report
check out http://techcrunch.com/2010/07/05/mobile-developer-economics-2010/ for a 5min analysis
A great website showing how influential you are. Are you more influential than me? http://fcinf.com/v/ae3s
Zingaya enables voice calls from any computer, right from a website. No download is required, nor is the phone. Zingaya offers this seamless voice call capability to website operators. Embed a “Call” button into your website; your visitors will just click and talk. All they need is a browser and microphone. Zingaya will forward calls to fixed or mobile numbers, Skype or other computers. It’s like Toll Free number in Web.
“Life in a Day” - one day in which people from across the world capture their life on camera - put together by Ridley Scott & Kevin Macdonald 24th July http://bit.ly/bISg9O
YouTube Revamps Mobile Experience
YouTube has launched an updated version of its mobile website, complete with a redesigned interface, better touchscreen features and, most importantly, high quality (HQ) video streams.
one-third of women aged 18-34 check Facebook when they first wake up, even before they get to the bathroom.
Twitter @earlybird Exclusive Offers are special time-bound deals, sneak-peeks, and events that are promoted by the official Twitter @earlybird account. We partner with select advertisers and retweet offers that they have crafted only for the Twitter community. Our advertising partners determine the terms of the offer, including availability, amount, and price. As with other forms of advertising from Twitter, we are focused on bringing value to our users and will keep your interests in mind as we develop this program.
This is an excellent use of Google Maps for the Tour de France.
Each of the members of the HTC Columbia team (including British cyclist Mark Cavedish) has been GPS-ed up, and their movements are being tracked on Google Maps. Presumably the connection is that HTC make the Google Android phones.
You can see the whole teams, or individual cyclists.
Excellent stuff!
Proximity-Based Peer-to-Peer Gaming (via QUALCOMMVlog)
games like Rock ‘Em Sock ‘Em Robots are only financially viable if they can work across platforms. To that end, the company also demonstrated a simple three-player peer-to-peer title, but with — get this — a Nexus One (over Bluetooth), a Nokia N900 (over WiFi) and a Dell Latitude laptop all playing the same synchronous game. To commemorate this mishmash of awesome, the company funded another video; listen to an individual with a ludicrously bad accent give you the play-by-play
“Touching Stories” - iPad Demo
Touch, poke and shake your way through these interactive, live-action, short stories
Production wizards Tool of North America teamed up with tech-infused creative agency Domani Studios, New York, to create four interactive films for the iPad that demonstrate how story telling and content consumption are moving on to another level of immersion. Created specifically for the iPad, users navigate their way through the narrative by touching, shaking and turning the device, unlocking and revealing unexpected variations along the way. (via Touching Stories / iPad App / Contagious Magazine
Shailesh Nalawadi, Google project lead, said that Google Goggles will b reaching the iPhone in a short time. Neither the exact moment was mentioned nor in which application it would arrive, but it seems to be close to release. The manager also added that users do not need Goggles exclusively. Google is making public programming interfaces (APIs) that would allow developers to use visual searches in their software. Goggles is believed to be a minor advantage Android has over other smartphone platforms. It provides users with a built-in visual tool permitting them to find products, landscapes and other items without needing to type. Language translation has been added in more recent versions. The software, which was initially designed as a test application, is now standard in Android 2.1 and above and also plays into Android Market. It makes possible photographing QR codes that can jump directly to a certain application in the store. Application shortcuts could be available for the iPhone. They would only point to an iTunes address in order to work. Apple’s CEO Steve Jobs has stated that Google would stay on the iPhone regardless of the existent animosity between Google and Apple during recent months. Elements like Maps Navigation have been left off of the phone, but this is due more to the need for direct integration into default applications written for Apple rather than to inter-company relationships http://www.htlounge.net/art/12466/google-goggles-to-reach-the-iphone-finally.html
Interesting to see The IA behind how they are planing to deal with all of their content.